Scaper
A 3D program created to simplify digitalized city planning with design inspired by classic architectural models where the user easily can create simple cities, roads, railroads, water and trees as well as generating a landscape from a heighmap.
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My part consisted of creating the functionality for drawing water on the generated landcape in runtime, as well as the outliner shader and the UI and its icons. In the latter part of the project I further took on the responsibility of assessing the project in the form of a report. I was also behind the organization behind the official presentation (i.e. writing the manuscripts and creating a visual slideshow) with which the project was wrapped up with.
Softwares:
Unreal Engine
Blender
Sketchbook
Credits:
Erik Idh, Isak Lagerqvist, Jakob Råberg, Johan Ström, Olivia Nygren Gistedt, Omar Isa
Image showing a landscape generated from a heightmap and a city and it's roads build using the Scaper tool
Video showcasing the outliner shader and postprocess material
Video showcasing the runtime drawing on landscape function
Icons created for Scaper UI